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13 changes: 13 additions & 0 deletions spec/System/TestSkills_spec.lua
Original file line number Diff line number Diff line change
Expand Up @@ -727,4 +727,17 @@ describe("TestSkills", function()
assert.are.equals("SupportBarrage", barrage.grantedEffect.id)
assert.are.equals(20, barrage.level)
end)

it("does not grant Cruelty to Totem, Trap or Mine skills", function()
build.skillsTab:PasteSocketGroup("Cold Snap 20/0 1\nCruelty 20/0 1")
runCallback("OnFrame")
assert.are.equals(40, build.calcsTab.mainEnv.player.modDB.multipliers["Cruelty"])

for _, proxySupport in ipairs({ "Spell Totem", "Trap", "Blastchain Mine" }) do
newBuild()
build.skillsTab:PasteSocketGroup("Cold Snap 20/0 1\nCruelty 20/0 1\n"..proxySupport.." 20/0 1")
runCallback("OnFrame")
assert.is_nil(build.calcsTab.mainEnv.player.modDB.multipliers["Cruelty"])
end
end)
end)
4 changes: 3 additions & 1 deletion src/Modules/CalcPerform.lua
Original file line number Diff line number Diff line change
Expand Up @@ -643,7 +643,9 @@ local function doActorMisc(env, actor)

-- Add misc buffs/debuffs
if env.mode_combat then
if env.player.mainSkill.baseSkillModList:Flag(nil, "Cruelty") then
-- Totems, Traps and Mines cannot gain or grant Cruelty
local mainSkillFlags = env.player.mainSkill.skillFlags
if env.player.mainSkill.baseSkillModList:Flag(nil, "Cruelty") and not mainSkillFlags.totem and not mainSkillFlags.trap and not mainSkillFlags.mine then
modDB.multipliers["Cruelty"] = modDB:Override(nil, "Cruelty") or 40
end
-- Minimum Rage
Expand Down
3 changes: 2 additions & 1 deletion src/Modules/Calcs.lua
Original file line number Diff line number Diff line change
Expand Up @@ -650,7 +650,8 @@ function calcs.buildOutput(build, mode)
if build.calcsTab.mainEnv.multipliersUsed["SpiritInfusion"] then
t_insert(combatList, s_format("%d Spirit Infusions", output.SpiritInfusions))
end
if env.player.mainSkill.baseSkillModList:Flag(nil, "Cruelty") then
local mainSkillFlags = env.player.mainSkill.skillFlags
if env.player.mainSkill.baseSkillModList:Flag(nil, "Cruelty") and not mainSkillFlags.totem and not mainSkillFlags.trap and not mainSkillFlags.mine then
t_insert(combatList, "Cruelty")
end
if env.modDB:Flag(nil, "Fortify") then
Expand Down