Procedural Virtual Texture with Unity Terrain
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Updated
Mar 21, 2019 - C#
Procedural Virtual Texture with Unity Terrain
Exports a Unity terrain object as an .obj file that can be loaded into various 3D apps. Requires Unity 2.5 or later.
This custom shader has been meticulously crafted using Shader Graph in Unity, purpose-built to enhance the visual appeal of 3D Terrains. It seamlessly integrates two distinct materials, with one serving as the primary texture and the other as an overlay, offering the flexibility to adjust the opacity of the overlay material as needed.
These are components that generate prefab instances within shapes such as box or sphere.
A free Unity editor tool for generating terrain heightmaps. Pick a preset or set up the noise yourself, see the result in a live preview, then export it or apply it straight to a scene terrain.
A free Unity editor tool for stamping terrain features onto a heightmap. Stack craters, mountains, ridges, valleys, plateaus, rivers and noise as layers, preview the result live, then export it or apply it to a scene terrain.
AI landscape generator for game & world devs — prompt-to-terrain, no subscription, export heightmaps and meshes locally.
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