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More items
Comfortable display density
Compact display density
Add TAA benchmark and update codegen tools
internal
#10790
·
pixelflinger
opened
Nov 6, 2026
Collaborator
·
·
vk: don't use textureGather on PowerVR
internal
#10784
·
poweifeng
opened
Nov 5, 2026
Contributor
·
·
2
android: [ModelViewer] don't skip frame when gpu is behind
internal
#10783
·
poweifeng
opened
Nov 5, 2026
Contributor
·
·
2
material: key program cache on definition id
internal
#10778
·
z3moon
opened
Nov 4, 2026
Contributor
·
·
2
filagui: add support for multiple ImGui viewports
internal
#10777
·
show50726
opened
Nov 4, 2026
Contributor
·
·
3
utils: add EntityInstanceMap and SparsePagedArray
internal
#10774
·
pixelflinger
opened
Nov 3, 2026
Collaborator
·
·
6
geometry: fix SurfaceOrientation and tangent bugs
#10771
·
artyompal
opened
Nov 2, 2026
·
·
1
engine: RenderTarget: don't shrink 2D-array layer counts with mip level
#10761
·
Greg-J
opened
Oct 31, 2026
·
·
metal: map sRGB ASTC texture formats
#10758
·
Greg-J
opened
Oct 31, 2026
·
·
vk: track buffer use for staging bypass
internal
#10754
·
poweifeng
opened
Oct 30, 2026
Contributor
·
·
2
Fix stale textures in cached color grading instance
#10750
·
Greg-J
opened
Oct 30, 2026
·
·
2
introduce ProgramCacheLayout to densify LocalProgramCache
internal
#10729
·
show50726
opened
Oct 28, 2026
Contributor
·
·
11
engine: add Engine::getVersion()
internal
#10708
·
jwinarske
opened
Oct 24, 2026
Contributor
·
·
1
12
gl: PowerVR GE9215 workarounds for UBO batching and mapped buffer updates
gpu specific
internal
#10692
·
tim4724
opened
Oct 23, 2026
Contributor
·
·
8
[Vulkan] AsyncBackend class
internal
#10672
·
jorgeag-google
opened
Oct 22, 2026
Contributor
·
·
17
strip fog key for post-process fog
internal
#10661
·
show50726
opened
Oct 22, 2026
Contributor
·
·
4
fix(tinyexr): bound uncompressed HALF->HALF scanline copy against data_len
internal
security
#10644
·
professor-moody
opened
Oct 21, 2026
·
3 tasks done
·
·
metal: create async upload command buffers in job
internal
#10611
·
z3moon
opened
Oct 20, 2026
Contributor
·
·
metal: fix rendering into a layer of a 3D texture
internal
#10583
·
voithos
opened
Oct 15, 2026
Contributor
·
·
5
Metal: guard driver in completed handlers
internal
#10557
·
bejado
opened
Oct 13, 2026
Member
·
·
5
engine: clear later Views' viewports instead of loading them
#10549
·
tim4724
opened
Oct 9, 2026
Contributor
·
·
5
Don't over-align bitset; reject over-aligned handle types
#10518
·
tim4724
opened
Oct 2, 2026
Contributor
·
·
10
Add support for multiple ImGui viewports to filagui.
internal
#10394
·
Jmangles
opened
Sep 8, 2026
Contributor
·
·
2
Add Engine::compile to support material compilation with ViewSettings
internal
#10265
·
trie94
opened
Aug 4, 2026
Contributor
·
·
27
DRAFT: trying android emulator in ci
internal
#10236
·
poweifeng
opened
Jul 22, 2026
Contributor
·
·
4
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