André Guilherme | C/C++ Game & Systems Programmer
I'm a Brazilian Computer Science student and open-source developer focused on C/C++, game porting, engine development, and low-level systems programming.
My work involves exploring existing codebases, adapting software to different hardware platforms, improving build systems, refactoring code, and investigating platform-specific challenges.
What I Work On
- Game & Engine Programming: C/C++, game engine code, source ports, and game development.
- Console Porting: Adapting games and libraries for platforms such as PlayStation 2, PSP, Xbox, and Xbox 360.
- Systems & Low-Level Programming: Platform-specific code, libraries, debugging, and performance investigation.
- Build Systems & Tools: CMake, Makefiles, development libraries, and build configuration.
- Open Source: Contributing to existing projects, maintaining code, and collaborating with developers through GitHub. Featured Areas of Work
- Tyra Engine / Tyracraft: Engine code refactoring, versioning-related work, testing, and build-file improvements.
- PS2SDK / PS2SDK-PORTS: Development libraries and build-system contributions.
- glDoom / PrBoom-Plus-PS2: Open-source game porting and code improvements.
- Cross-platform libraries: Platform adaptation and compatibility work across different console environments. Currently Studying B.Sc. in Computer Science at Universidade Veiga de Almeida, Brazil. Expected graduation: 2027. Areas of Interest Engine Programming · Gameplay Programming · Graphics Programming · Tools Programming · Systems Programming I'm interested in opportunities to learn from experienced developers and contribute to challenging projects in game development, engines, and systems software. Explore my repositories below to see my code and open-source contributions.



