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Resolves #17
Implements a generic incoming packet rate limiter for direct UDP connections using
TokenBucketRateLimiter, protecting basic UDP connections against packet flooding and DoS attacks.Overview
include/steam/steamnetworkingtypes.h/src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp:k_ESteamNetworkingConfig_RecvRateLimit_PacketRate: Steady-state rate in packets/sec (default0= disabled).k_ESteamNetworkingConfig_RecvRateLimit_PacketBurst: Max burst allowed (default0= defaults capacity toRecvRateLimit_PacketRate).src/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.h/steamnetworkingsockets_udp.cpp:m_rateLimiterRecvPacketstoCConnectionTransportUDPBase.Received_Data()immediately following cryptographic validation (DecryptDataChunk()). This ensures unauthenticated or spoofed packets fail decryption and cannot consume tokens of legitimate peers.tests/test_connection.cpp:Test_recv_rate_limitand registered insuite-quick../build/bin/test_connection suite-quick.