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| // Note that this gets also called manually by OnSceneUnloaded and OnApplicationQuit | ||
| private void OnDestroy() | ||
| protected virtual void OnDestroy() |
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A future OnDestroy override that disposes a native allocation can dispose it twice when a listening derived manager quits. OnApplicationQuit manually calls OnDestroy, which now dispatches to the override. Unity also invokes OnDestroy when destroying the active component. Previously, the manual call reached only NetworkManager's private implementation. Extract the manual shutdown work into a private method. Call that method from OnApplicationQuit and OnSceneUnloaded. Reserve virtual OnDestroy for Unity's destruction callback.
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Purpose of this PR
Ensure required NetworkManager methods are protected virtual so the base versions can be called when overridden.
Jira ticket
UUM-159597
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