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Internal/6000.7/staging - #8317

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pbartels-unity merged 192 commits into
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internal/6000.7/staging
Nov 2, 2026
Merged

pbartels-unity merged 192 commits into
6000.7/stagingfrom
internal/6000.7/staging

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  • Have you added a backport label (if needed)? For example, the need-backport-* label. After you backport the PR, the label changes to backported-*.
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…when creating a project using the HDRP template.
…nized pooled resource access in async compute (v2)
…“ warnings are thrown when creating a Unity project using the High Definition 3D template
… 128 in the Defrag pass and assert variant presence via the shader
…ls to the texture field rather than the last laid out rect
…e (Universal Renderer) should be the default Target Pipeline (UUM-151492)
…ter skips GameObjects in scenes that are not open (UUM-157664)
…esults to Temp/, which Unity deletes on exit, so a relative file name leaves no results (UUM-155565)
… Layer Mask pass in Sprite Lit and VFX shaders
…t LODs than the left eye when using camera stacking
… a material inside the immutable URP package (Emissive.mat) (UUM-155341)
…arametric-to-Freeform Light converters miss objects in scenes that are not open (UUM-158152)
@pbartels-unity
pbartels-unity requested a review from a team as a code owner November 2, 2026 10:20
@pbartels-unity
pbartels-unity merged commit 6cdec94 into 6000.7/staging Nov 2, 2026
4 of 6 checks passed
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