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SenjuWoo/README.md

SenjuWoo — Skyrim SE/AE, SKSE C++, agent workbenches and Windows tools

Skyrim at the bottom, an agent at the top, and the tooling in between.

I build the layer that is missing between a game engine and an AI that is supposed to work on it: typed tools instead of prose, inspection instead of guessing, receipts instead of vibes. A synthetic mind is only as good as what you let it perceive.

Lane What lives there
Forge workbenches CLI + MCP workbenches that let an agent inspect, plan, build and verify mods for one engine at a time — Skyrim, RimWorld, Roblox, Minecraft, Saints Row, Risk of Rain 2.
Native plugins The SKSE / C++ work where a Papyrus script is not the answer: load caches, navmesh failsafes, enemy nerve, decompression, cell-offset tables.
Nexus riders Self-contained Windows apps that ship on Nexus Mods — Black Desert, Warframe, DLSS 5, a whole PC toolkit.

Selected work

Repository What it does Built in
Ultimate-AI-Starter-Bundle Skills, MCP servers and plugins for Claude, Codex, Grok, Kimi, Hermes and Antigravity — plus an optional Skyrim modding stack. JavaScript
SkyrimForge Safety-first typed automation workbench and MCP server for Skyrim SE/AE mod development. Python
NextGen-Disk-Cache SKSE plugin that learns what the game reads at load, then prefetches exactly that into RAM on the next launch. C++
FollowerForge Custom Skyrim followers without the Creation Kit. Seven-step wizard, 3000+ spawn spots, ESPFE output. C#
FaceForge Photo to RaceMenu preset: local MediaPipe, measured CharGen baselines, High Poly Head aware. TypeScript
dlss5-aio DLSS 5 DLLs, neural runtime and a swapper that puts them on any game — 64/32-bit, D3D9, Vulkan. Python

The stack

Language distribution by bytes across public repositories: Python, JavaScript, C#, C++, PowerShell, TypeScript

How the work gets done

  • A tool that cannot prove it did the thing is a suggestion. Every workbench writes a receipt: what it read, what it wrote, what it verified.
  • Read the record, the offset, the log. Not the wiki page, not the marketing copy, not last year's forum post.
  • Ship the recovery path with the change. Preview before apply, backup before overwrite, log before silence.

Elsewhere

  • Nexus Mods — released mods as GennyWoo, including NextGen Disk Cache
  • Releases — prebuilt installers and archives live on each repository's Releases page
  • In progress — Risk of Rain 2 Forge, RobloxForge, riggle, Minecraft-Forge

Windows box. Mostly at night. Usually because a game did something stupid.

Pinned Loading

  1. Ultimate-AI-Starter-Bundle Ultimate-AI-Starter-Bundle Public

    Ultimate AI Starter Bundle: multi-provider skills/MCP/plugins (Claude, Codex, Grok, Kimi, Hermes, Antigravity) + optional Skyrim SE/AE modding stack. Not Skyrim-only. Ships codebase-memory indexing…

    JavaScript 7 1

  2. SkyrimForge SkyrimForge Public

    Safety-first typed automation workbench and MCP server for Skyrim SE/AE mod development. Installed by the Ultimate AI Starter Bundle's Skyrim pack.

    Python 4 1

  3. reverse-this reverse-this Public

    One-click Windows modkit with stable sandbox/bin paths for the current Ghidra, Unity, Unreal and reverse-engineering tools an agent should call.

    PowerShell 2

  4. FollowerForge FollowerForge Public

    FollowerForge — custom Skyrim SE/AE followers without Creation Kit. 7-step wizard, 3000+ spawn spots, RaceMenu FaceGen, loadout/body/marriage, ESPFE + Vortex/MO2. Pairs with FaceForge.

    C# 4 1

  5. dlss5-aio dlss5-aio Public

    DLSS 5 AIO — official NVIDIA DLSS DLLs (310.7.129) + DLSS 5 Neural Rendering runtime + DLSS5-Swapper & DLSS5-Feeder: DLSS 5 on any game (64/32-bit, D3D9, Vulkan)

    Python 43 1

  6. NextGen-Disk-Cache NextGen-Disk-Cache Public

    SKSE plugin for Skyrim SE/AE: learned load cache. Records what the game reads at start-up and on the first save load, then prefetches exactly that into RAM in parallel at the next launch. Disk Cach…

    C++ 5 1