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feat(webxr): unattended replay of recorded teleop sessions - #1307

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yuhanm-nv:yuhanm/unattended-replay
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yuhanm-nv:yuhanm/unattended-replay

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@yuhanm-nv yuhanm-nv commented Oct 21, 2026 •

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Description

Builds on @yanziz's #1063 (replay without live input), merged in so its history
stays intact.

We benchmark teleoperation by replaying a recorded JSON session, so the same
input goes in on every run. #1063 made replay possible without live input, but it
still needs a person in the headset to start it and replays in a frame the scene
is not anchored to. Three changes make it reproducible and unattended:

  1. Keyboard shortcuts for the recorder and teleop controls. The controls are
    drawn into the XR canvas, so they cannot be clicked programmatically. They
    hang off CloudXRUI's existing keydown listener (webxr: fix missing/unreachable in-headset panel with head-relative reset + tracking #1140's panel key) and share
    its typing guard, so Record is on C. The guard now also ignores held keys
    and modifier chords, so Ctrl+R no longer moves the panel.

  2. Record in the reference space CloudXR streams in. three.js pins
    WebXRManager to local-floor while CloudXR resolves its own space from
    config.referenceSpaceType and xrOffset*, so recorded poses and the scene
    drift apart. CloudXRComponent now publishes the space it resolved through an
    onReferenceSpace callback.

  3. Remove cross-session replay calibration (-335 lines). It waits for the
    operator to physically return to the recording's starting pose, which
    unattended replay cannot do.

Type of change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)
  • Documentation update

Testing

  • tsc, eslint, npm run build clean; npm test 146 passing; pre-commit run --all-files all hooks pass
  • Record, save, load and replay on a PICO 4 Ultra against Isaac Lab
    release/3.0.0, driven entirely over CDP with no operator in the headset

Checklist

  • I have read and understood the contribution guidelines
  • I have run the linter and formatter with SKIP=check-copyright-year pre-commit run --all-files
  • I have signed off all my commits (git commit -s) per the DCO

Summary by CodeRabbit

  • New Features

    • Added keyboard shortcuts for teleoperation, recording, replay, saving recordings, and resetting teleoperation.
    • Added support for replaying controller and hand input, including device changes and controller profiles.
    • Replay now aligns recorded movement with the current scene and preserves reference-space changes.
    • Recording waits for valid viewer tracking data before capturing frames.
  • Bug Fixes

    • Recordings are interrupted and clearly reported when the tracking origin changes.
    • Trace visualizations now hide when unavailable and remain correctly aligned during replay.
    • Improved replay input-source synchronization and pose handling.

yanziz-nvidia and others added 11 commits September 20, 2026 20:12
Signed-off-by: Yanzi Zhu <yanziz@nvidia.com>
Signed-off-by: Yanzi Zhu <yanziz@nvidia.com>
Signed-off-by: Yanzi Zhu <yanziz@nvidia.com>
Signed-off-by: Yanzi Zhu <yanziz@nvidia.com>
PR NVIDIA#1063 'fix(webxr): replay without live input and preserve alignment' is an
unmerged draft upstream, but the unattended-replay work depends on it: it adds
xrReplaySession.ts and the synthetic input sources that let a recording drive
the stream with no hands in the camera's view.

Merged at its head 277846c.
The Start Teleop, record, replay, save and reset controls are xrButtons drawn
into the WebXR canvas, so nothing outside the headset can reach them: there is
no DOM node for a host-side automation driver to click. That makes an
unattended benchmark run impossible to drive from the machine running the sim.

Bind them to keys instead, which a driver can synthesise over CDP:

  T  Start Teleop
  C  Record / Stop Record
  P  Play / Stop Replay
  S  Save Recording
  X  Reset Teleop

Record is on C, not the more obvious R, because CloudXRUI already binds 'r' on
window to resetPanelRelativeToHead - the only way to recover the in-headset
panel once it and its drag handle are left behind out of reach. Both listeners
would fire on one keypress. Panel recovery is the more important of the two, so
it keeps the letter.

The handler keys off event.code so the bindings survive non-QWERTY layouts, and
bails out on repeats, modifier chords and edits in text inputs. preventDefault
runs only when a binding actually handled the event, leaving every other key to
the page.

Signed-off-by: Emily Ma <yuhanm@nvidia.com>
three.js pins WebXRManager to 'local-floor', whose origin is on the floor, while
CloudXR requests config.referenceSpaceType, which defaults to 'local' and puts
the origin at the headset. Recording in one frame and streaming in the other
makes recorded hand poses absolute heights above the floor while the scene stays
anchored to the headset, so entering a session at a different height moves the
table out from under a replayed trajectory and the grasp misses.

Resolve the streaming space the same way CloudXRComponent does, including the
'auto' fallback order, and record in it. Recorded poses are then already
expressed in the frame the scene is anchored to.

Note this is the client half of a contract with the server: XrCfg.anchor_pos is
defined as "this position appears at the origin of the XR device's local frame",
so the two sides have to agree on which space that is. Forcing the client to
'local-floor' instead raises the viewpoint by roughly one eye height.

Signed-off-by: Emily Ma <yuhanm@nvidia.com>
Calibration holds replay until an operator physically returns to the recording's
starting pose and confirms. That puts a human back in the loop, which is exactly
what unattended replay exists to avoid, so the feature comes out rather than
being short-circuited: a bypassed gate leaves unreachable code and tests that
assert behaviour the product no longer has.

Replayed poses are now the recorded coordinates themselves. That is sound
because of the previous commit: recording and streaming share one reference
space, so a recording is already expressed in the frame the scene is anchored
to and needs no cross-session transform.

Removed: Recording.calibration and its import validation, captureViewerCalibration,
gravityAlignedViewerPose, sceneAlignment, replayNeedsCalibration, calibrateReplay,
the context fields that surfaced them and the in-headset Calibrate button.

Deliberately kept:

  * _replaySceneAlignment / _currentFromInitial / _alignmentCache. These are not
    calibration - they preserve world placement across *within-session*
    reference-space resets, which still happen and still matter. The alignment
    is still cached against the origin observed at entry so a later reset shifts
    replay with the scene instead of stranding it.
  * "Wait for a viewer pose before the first recorded frame". The behaviour was
    expressed through calibration capture; it is now explicit, because a
    recording that starts before tracking settles has no origin to be relative to.

The reference-space reset tests stay and keep their coverage; their expected
positions lose the +10 viewer term that the removed alignment used to add, and
are re-derived from recorded coordinates plus accumulated reset translation.

Signed-off-by: Emily Ma <yuhanm@nvidia.com>
… listener

The shortcuts arrived as a second window keydown listener alongside the one
CloudXRUI already installs for the panel-reset key, each with its own copy of
the "is the operator typing?" guard. Two listeners deciding what a letter means
is a standing invitation for them to disagree.

useTeleopKeyboardShortcuts becomes useTeleopShortcutHandler: it returns a
handler instead of registering a listener, and reports whether it consumed the
event so CloudXRUI can skip its own key. isEditableKeyboardTarget is exported
and now guards both, replacing the inline tagName check - one definition, so
the two cannot drift apart.

The shared guard is the stricter of the two, which changes the panel key
slightly: a held key and a modifier chord no longer trigger it, so Ctrl+R
reloads the page without also moving the panel.

RESET_PANEL_KEY keeps its name and value; oob_teleop_adb.py synthesises that
exact key over CDP and the two are documented as staying in sync.

Signed-off-by: Emily Ma <yuhanm@nvidia.com>
RecorderComponent resolved its own reference space by copying
CloudXRComponent's request - the same 'auto' fallback order, re-implemented.
The copy was already incomplete: CloudXRComponent applies config.xrOffset*
through getOffsetReferenceSpace after resolving, and falls back to the
WebXRManager space when every request fails. Neither was mirrored, so any
non-zero XR offset put recording back into a different frame from streaming -
exactly the mismatch recording in the streaming space was meant to remove.

CloudXRComponent gains an onReferenceSpace callback, fired once the space is
final, and RecorderComponent takes it as a prop. The duplicated resolution,
its session listeners and its local state go away.

Deriving it twice could only ever agree by coincidence; there is one space the
session streams in, and this is now the one the recorder uses.

Signed-off-by: Emily Ma <yuhanm@nvidia.com>
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📝 Walkthrough

The web client now passes the CloudXR-resolved reference space to the recorder. Recording and replay track reference-space origins, account for resets, and preserve controller and hand input data. Replay synchronizes synthesized input sources with the XR session and applies scene alignment to recorded poses and trace visualization. The UI adds Teleop and recording keyboard shortcuts, and reports when an origin change interrupts recording.

Priority: ➖ Normal

Estimated code review effort: 4 (Complex) | ~60 minutes

Sequence Diagram(s)

sequenceDiagram
  participant CloudXRComponent
  participant AppContent
  participant RecorderComponent
  participant XRInputRecorder
  CloudXRComponent->>AppContent: report resolved reference space
  AppContent->>RecorderComponent: pass streamingSpace
  RecorderComponent->>XRInputRecorder: beginFrame with streamingSpace
Loading
Merge Risk: 🟡 Moderate · up to 564c1

After an automatic reconnect, recording and replay may silently use a different tracking space from the one being streamed. Recorded trajectories and replayed poses would then be offset from the scene, which undermines the reproducible unattended replay this change is meant to provide. The space should be republished on every session creation before merging.

Pre-merge checks: Passed 4 · Failed 1

Failed Failed checks: 1 warning

Check name Status Explanation Resolution
Docstring Coverage Warning Docstring coverage is 10.81% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 37 functions across 11 files. Write docstrings for the functions missing them to satisfy the coverage threshold.
Passed Passed checks: 4 passed
Check name Status Explanation
Description Check Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check Passed The title accurately and concisely describes the primary change: unattended replay of recorded WebXR teleoperation sessions.
Linked Issues check Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check Passed Check skipped because no linked issues were found for this pull request.
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Actionable comments posted: 1


  • 🪄 Fix comments: Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at
@deps/cloudxr/webxr_client/helpers/react/CloudXRComponent.tsx:
- Around line 734-736: Republish the configured streaming reference space
whenever a session is established, including reconnect retries. In the
reference-space setup currently used by handleSessionStart, retain the resolved
space in a value accessible to establishSession, then call onReferenceSpace with
it immediately after onSessionReady?.(cxrSession); keep the existing null-clear
and republish ordering paired.

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📥 Commits

Reviewing files that changed from the base of the PR and between 1a99e9d and 564c172.

📒 Files selected for processing: 11
  • deps/cloudxr/webxr_client/helpers/react/CloudXRComponent.tsx
  • deps/cloudxr/webxr_client/src/App.tsx
  • deps/cloudxr/webxr_client/src/CloudXRUI.tsx
  • deps/cloudxr/webxr_client/src/RecorderComponent.tsx
  • deps/cloudxr/webxr_client/src/RecorderContext.test.tsx
  • deps/cloudxr/webxr_client/src/RecorderContext.tsx
  • deps/cloudxr/webxr_client/src/TraceVisualization.test.ts
  • deps/cloudxr/webxr_client/src/TraceVisualization.tsx
  • deps/cloudxr/webxr_client/src/xrInputRecorder.test.ts
  • deps/cloudxr/webxr_client/src/xrInputRecorder.ts
  • deps/cloudxr/webxr_client/src/xrReplaySession.ts

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Comment thread deps/cloudxr/webxr_client/helpers/react/CloudXRComponent.tsx Outdated
onReferenceSpace fired once, from handleSessionStart. The reconnect path
re-enters establishSession only, after clearing the parent's copy with
onSessionReady(null), so from the first recoverable stream error onwards the
recorder fell back to three.js' local-floor space while CloudXR kept streaming
in the configured one - silently, and for the rest of the WebXR session.

Publish per CloudXR session instead, right after onSessionReady(cxrSession),
so the clear and the republish stay paired. Initial connect is unchanged.

Signed-off-by: Emily Ma <yuhanm@nvidia.com>
@yuhanm-nv
yuhanm-nv force-pushed the yuhanm/unattended-replay branch from 8d74d76 to 6d4998b Compare October 21, 2026 06:23

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3 participants