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Run gameplay qualification locally before publishing - #48

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SkyBlade1978 merged 5 commits into
MinecraftModDevelopmentMods:master-1.17.1from
SkyBlade1978:master-1.17.1
Oct 30, 2026
Merged

SkyBlade1978 merged 5 commits into
MinecraftModDevelopmentMods:master-1.17.1from
SkyBlade1978:master-1.17.1

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@SkyBlade1978

@SkyBlade1978 SkyBlade1978 commented Oct 30, 2026 •

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Run gameplay and migration checks locally before publishing. Keep GitHub Actions for unit tests, builds, archive checks and security, without separate game-runtime installation. The release requires a receipt tied to the exact locally qualified files.

The local verifier records the real rendered death screen and receiving corpse packet, then checks the body and inventory after respawn. It also splits the long default graphical sequence and supports two isolated historical workers. Production code and all six release files are unchanged.

Checked: 221 Python tests; retained full local qualification; additional full Linux visibility/restart and spawn-drop negative control; changed render/packet checks on Windows with a short timing fixture. All new logs, receipts and 36 screenshots were reviewed. Hosted build, unit, archive and security checks pass.

@SkyBlade1978 SkyBlade1978 added the native117-visibility-diagnostic Run the isolated Linux visibility investigation for a source PR label Oct 30, 2026
@SkyBlade1978 SkyBlade1978 removed the native117-visibility-diagnostic Run the isolated Linux visibility investigation for a source PR label Oct 30, 2026
@SkyBlade1978 SkyBlade1978 changed the title Complete the 1.17.1 graphical release checks Run gameplay qualification locally before publishing Oct 30, 2026
@SkyBlade1978
SkyBlade1978 marked this pull request as ready for review October 30, 2026 14:58
@SkyBlade1978
SkyBlade1978 merged commit 4a4a94c into MinecraftModDevelopmentMods:master-1.17.1 Oct 30, 2026
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