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Bawn Improvements - #193
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QuietSymphony wants to merge 8 commits into
Open
QuietSymphony wants to merge 8 commits into
QuietSymphony wants to merge 8 commits into
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~7 days. Please address any outstanding review items and ensure your PR is finished - if both are true, and you have auto-staled anyway, you need to actively ask maintainers (by pinging them in the Apocrypha XIII Discord) to (re)review or merge your PR. If no maintainer responds to your request, you may wish to close this PR yourself while you seek maintainer comment, as you will later be able to reopen the PR yourself. |
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About The Pull Request
Tweaks the Bawn and a little bit of the surrounding areas. Should be a smoother transition and a little bit less obvious where it's hidden, now.
Why It's Good For The Game
This is mostly small tweaks, making the transition from forest to bawn just a little smoother and less obvious (hopefully) as well as decorating the area. It also deepens the underwater cave, to make the entrance to both a little more easily strolled between (at least the main entrance). I've toyed with the idea of adding
Testing Photographs and Procedure
Obligatory Wolp Test
Changelog
🆑
map: tweaked the bawn and its surroundings slightly, smoothing out terrain, adding some decorations, etc
map: modified much of the surrounding stone walls and cave and such, giving them a little more definition and trying to make them more cohesive
map: in a similar vein, added a handful of little nooks mainly along the sinkhole wall.
/:cl: